home

TO DO http://gizmodo.com/the-fermi-paradox-where-the-hell-are-the-other-earths-1580345495

http://www.scholastic.com/teachers/collection/world-war-ii-and-holocaust-resources http://www.educationfund.org/programs/impactii/holocausteducation/?friendly=1 http://www.holocausteducationctr.org/clientuploads/curriculum/HHREC_Holocaust_Curriculum_Intro.pdf

OLD OLD OLD OLD OLD

http://www.youtube.com/watch?v=BSLPH9d-jsI

http://www.goldenleaf.org/seekers.html http://www.ncbiotech.org/workforce-education/education-funding http://www.ces.ncsu.edu/depts/foodsci/ext/pubs/bioapp.html http://www.ag.ncat.edu/biotech/

http://www.ncpublicschools.org/docs/stateboard/meetings/2010/06/tcp/06tcp01.pdf

http://www.giantfreakinrobot.com/scifi/10-cancelled-scifi-tv-shows-netflix-bring-terra-nova.html

http://www.google.com/doodle4google/

@http://www.youtube.com/watch?v=TdbnlCHPbbU Note the assignment and the class.

@http://www.youtube.com/watch?v=IX8-11QCvmU improving a walk cycle - 2's vs 4's

@http://www.youtube.com/watch?v=yJI_s4Yj6tI walk cycle

@http://www.youtube.com/watch?v=rWRxUG4CK_o

@http://www.youtube.com/watch?v=EK7xnLndtt0

@http://www.youtube.com/watch?v=mQXoBuKjuFE @http://www.youtube.com/watch?v=g-d52ozo4B0 @http://www.youtube.com/user/toddwheeler @http://www.youtube.com/watch?v=ajagVS-M7b0 @http://www.youtube.com/watch?v=HQrklw_7Rqo

@http://www.youtube.com/watch?v=oUrH3oOfn20 good example of a storyboard/voice rough ("animatic")

@http://www.youtube.com/watch?v=OavL-nOHKXs weird way to do paper/cutout animation

http://www.looperman.com/loops - http://www.looperman.com/users/loops/562523 http://musicbootcamp.com/drum-samples-and-music-loops/ http://www.tigerbill.com/drumloopsdrumsamples.htm http://www.royaltyfreemusic.com/free-music-program/application.html http://www.edu-cyberpg.com/Music/waves.html

http://goldenleaf.org/

http://www.amazon.com/Lost-Chalice-Real-Life-Masterpieces-500-Year-Old/dp/B005EP2K2W/ref=sr_1_52?s=books&ie=UTF8&qid=1321033480&sr=1-52 http://www.amazon.com/Strange-Case-Jonathan-Swift-Silver/dp/0979880211/ref=cm_cr_pr_product_top

http://www.cheapbodysuit.com/ http://www.alternatewars.com/

football helmet http://extensions.services.openoffice.org/ http://www.ehow.com/how_2222080_add-clip-art-openoffice.html http://www.openclipart.org/

review -

http://www.chambersburg.k12.pa.us/education/components/scrapbook/default.php?sectiondetailid=20792&&cms_mode=view

http://www.constructionknowledge.net/blog/?p=2425

http://www.va.gov/opa/vetsday/

http://sketchup.google.com/intl/en/training/videos.html
http://www.architectionary.com/SketchupTutorials

http://www.cotf.edu/ete/modules/msese/explorer.html http://www.cotf.edu/ete/modules/modules.html

http://www.google.com/search?q=SKETCHUP+"middle+school"+projects http://www.bedford.k12.va.us/fms/lessons/ http://www.visualsupercomputing.com/ http://www.google.com/educators/p_sketchup_discovery.html http://mathforum.org/sketchup/projects_of_the_month.html http://aisdmsteched.wikispaces.com/Google+Sketchup http://aisdmsteched.wikispaces.com/ http://www.billingsmiddleschool.org/beta/tag/sketchup/

http://www.grooveshark.com

http://inform7.com http://inform7.com/learn/ http://inform7.com/learn/manuals/ http://inform7.com/learn/man/index.html http://inform7.com/learn/man/Rindex.html http://inform7.com/teach/ http://inform7.com/teach/resources-by-grade/ http://if1.home.comcast.net/~if1/kidintro.html http://if1.home.comcast.net/~if1/inform_7.htm http://www.musicwords.net/if/i7hb.htm http://www.adrift.co/cgi/adrift.cgi http://wiki.adrift.co/Main_Page - Adrift 5 manual online

http://digitalworlds.wordpress.com/2008/04/11/an-example-game-design-document-template/ http://digitalworlds.wetpaint.com/page/Example+Blank+Design+Document

=Example Blank Design Document=
 * //(Game Design Document v.0.0.1 - based in part on://**
 * //-http://www.astahost.com/info.php/creating-game-milestone-0-design-phase_t3728.html//**
 * //- http://gamedesign.wikicomplete.info/game-design-document-template//**
 * //This template is a work in progress and subject to change...//**
 * //Feel free to delete sections or add further ones in your game design document... )//**

This page is an example of the //Game Design Document// template. Pages created using this template can be edited just like any other page - the headings are just there to provide you with some hints as to how to get started.

//Add the name of your game here...//
 * Title**

//Describe the game in three or four sentences...//
 * Short Description**

//What sort of game is this? A puzzle game, platform game, etc...//
 * Game Type/Genre**

//What is the setting of the game...//
 * Scenario**

//Tell the story of the game, a high level walkthrough in words of characters, locations, tasks etc. that the player will encounter as they progress through the game...//
 * Long description**

//What rules does the game implement? What objects need to be defined, what events need to be raised, and what actions are fired for each event?// //It may be useful to break the objects down into subcategories - player character, 'non-player characters' (e.g. 'monsters'), room objects (walls, doors), scoring/health objects (treasure, fuel pellets, first aid kits etc.), controller objects etc.//
 * Game System**

//How is the story structured? Draw the plotline using a graph to show how major story events are connected to each other...//
 * Narrative Structure**

//Describe the mechanics of how the player actually plays the game; include a subsection describing the user controls and how these relate to user actions (keyobard/gamepad controls).//
 * Game Play**

//How are the rooms structured or ordered? Provide a map of the 'physical layout' of game world showing how different physical locations or rooms are ordered and/or connect to each other.//
 * Room Map**

//Describe the organisation and navigation structures surrounding the 'non-game' pages:the title page, the end game page, the help page, high score page...//
 * Title and Information Screens**

//What are the audio requirements of the game? Background music, alert sounds for particular events or actions, general backbround noise?//
 * Audio Requirements**





__**PDP**__ http://www.orangekids.com/ http://www.orangekids.com/teacher/teacher-tutorials.aspx - u is em p is g-k http://discoverengineering.org/

http://www.google.com/search?q=DESIGN+BRIEF+EXAMPLE -- SEARCH AT HOME FOR GAME DESIGN BRIEF EXAMPLE



http://www.google.com/search?q="middle+school"+design

http://www.fastcodesign.com/1663416/teaching-kids-design-thinking-so-they-can-solve-the-worlds-biggest-problems http://www.millenniumwave.com/design/design.htm http://www.core77.com/reactor/09.06_chochinov.asp

[] http://www.susan-boyd.com/tenways.htm http://twt.wikispaces.com/Ice-Breaker+Ideas http://www.matthewbarr.co.uk/superhero/index.htm
 * Batman
 * Daredevil
 * Droctopus
 * Greengoblin
 * Joker
 * Kingpin
 * Magneto
 * Penguin
 * Professorx
 * Spiderman
 * Superman
 * Wonderwoman
 * Cyclops
 * Hulk
 * Iceman
 * Nightcrawler
 * Storm
 * Wolverine

http://www.nwlink.com/~donclark/history_isd/addie.html


 * []**


 * 6th Grade || * Choose Your Own Adventure PPT ||
 * [[image:blackbar2.PNG align="center"]] ||
 * 7th Grade || * EASYTOON WALK CYCLE EXAMPLES ||
 * [[image:blackbar2.PNG]] ||
 * 8th Grade || * DESIGN CONCEPTS - LESSONS FOR...


 * LIGHT VS DARK (CONTRAST) [DONE]


 * COLOR (WARM - COOL - BRIGHT - MUTED)


 * BALANCE VS IMBALANCE
 * SYMMETRY
 * PROPORTION
 * HARMONY


 * TEXTURE --- SMOOTH VS ROUGH


 * MOVEMENT/MOTION VS STILLNESS/STASIS


 * SHAPE AND WEIGHT VS EMPTY SPACE


 * "LINES" LEADING THE EYE ||

//There are {$pagesinspace} pages in this wikispace!//